An authoring tool that allows educators to effectively create learning content in multiple formats of different immersion levels.
A research study to understand the socio-behavioural aspect of pedestrians when interacting with autonomous vehicles (AVs).
Documenting the last kampong in singapore using immersive technologies.
[NEW Project] A gamified VR platform for emergency preparedness training adaptable to various emergency scenarios.
Augmented objects for Industry 4.0 applications.
A 3D Mixed Reality user interface for enabling design engineers to visualise normally unforeseen forces and interactions of parts assembly and/or structural analysis. The interface is currently build on Microsoft HoloLens and HoloLens 2 and built with Unity.
A customized VR learning experience for pharmaceutical engineering students to interact with bioreactors for cell culture before actual lab practicals. This is an example of deep immersification.
A scalable and intelligent VR tutoring system for Air Traffic Control Training.
The use of VR and AI technologies to create tools to help understand commuting experiences.
A smart bicycle light that explores how Augmented Reality can help cyclists engage with cycling data in a fun manner.
A VR system to help patients relive walking experiences.
A VR experience POC that shows how VR can be used to inculcate safe cycling habits and for non-cyclists to empathize with cycling on the road.